Animotion studios

Evolution of Motion Capture in Game Animation

Remember when game characters moved like clumsy puppets?

Motion capture, or mocap, has improved a lot since those early days. Let’s look back at how this technology and game graphics have grown together, changing how we enjoy virtual worlds.

Early Experiments

In the early 2000s, games like “Prince of Persia: The Sands of Time” started using motion capture. The results weren’t perfect, but they showed that characters could move more smoothly and naturally. Those early, sometimes jerky movements laid the foundation for future improvements in motion capture.
(Wikipedia )Raíssa Ruschel

Landmark Titles

As technology grew, so did the dreams of game makers. Games like “The Last of Us” and the “Uncharted” series became known for their movie-like stories and amazing graphics. Motion capture helped this change by letting characters show emotions with facial movements and move like stunt actors in movies. These games not only expanded what motion capture could do but also changed what we thought possible in game storytelling.